Frozen Metropolis.... by Patrick Littlejohn - sphere97@hotmail.com

Size: 14 x 14

Map Type: Urban/Ice/Water

RAM: 32 Mb

File Sizes: Zipped - 4.0 Mb
	    Unzipped - 4.0 Mb

Players: 2-4

Starting Points: 1 - Upper Left
		 2 - Lower Right
		 3 - Upper Right
		 4 - Lower Left

File Type: UFO

Tools Used: Annihilator, TAE, HPI View, and HPI Pack.

Map Description: A devastated island city floating amidst ice bergs and glaciers. Good wind, higher than average tide, and very few metal patches. Lots to reclaim on the urban island. The AI doesn't handle things very well.

Scenario: An ancient Arm city has been floating among the iceflows of Geladus for centuries. Since the planet has a very limited metal supply, both Arm and CORE commanders have rushed to the site to claim the island for their own, because of the many reclaimable buildings (hint hint :-D).

Credits: Cavedog and Kinboat for the editors, Wizard-Kane for letting me 'borrow' a hill from Ice World V1.1 for the small ice islands, 'Joe' for the HPI tools (which I used to get Ice Scream and Icy Bergs out of the TACC CCX files) and finally, whoever at Cavedog made those cool looking ice mountain ranges that they only ever used on Ice Scream.

Author's Notes: Well, I noticed that the urban tileset had the same colour water as the ice tileset. So I figured, hey, why don't I make a combination of the two? Also, I like the ice tileset, and since right now there are only two maps for download at TAMEC that use the iceworld tileset, I thought I'd give it a try. Hope you like. A note to anyone using either the urban of ice tileset, neither have very good shoreline contours, so be wary. One last thing regarding mechanics on this map, is that the ice world and the urban world are each meant to have different sea levels. I ended up lowering every ice section, so there are probably still minor flaws around the shorelines, but none of them should effect gameplay.

Version History:

V1.0 - This is original.